![]() ![]() ![]() UnrealReader connects over a TCP/IP connection, allowing Unreal Editor to be running on the same machine as Nuke or on another machine, even across different operating systems. UnrealReader synchronizes Nuke with a Sequence in your Unreal Map and streams render passes directly into Nuke. UnrealReader makes it quick and easy for compositors to generate live renders from Unreal Engine and control the results in Nuke, by breaking objects into layers, separating passes, building environment maps, and tweaking shot framing. UnrealReader is a new NukeX node that connects Nuke to Unreal Editor. ![]() Note:See the navigation bar on the left for links to specific release notes by version. This page provides an overview of the updates included in Nuke, Nuke Studio, and Hiero 13.1. What's New in Nuke, Nuke Studio, and Hiero 13.1 ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |